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2D Platformer Update: Sound Effects and Death Animation

  • Writer: Keshav Batra
    Keshav Batra
  • Mar 11, 2022
  • 1 min read

I've finally finished up my 2D platformer lessons despite the fact that I still have a few bugs in the game. I added sound effects for each of the traps and the actions my character does. I even added his death animation whenever he runs out of health.


Right here is a reel of how the sounds are integrated into the game. These include arrows firing, fireballs, health collecting, getting hit, and jumping.



This is the death animation of my player

There's still some bugs that I need to fix such as how the enemy keeps firing even after I'm dead.


The problems were in the animator segments which had conditions that were a bit mixed up. Apparently I was supposed to have grounded set to true and dead set to false. This is because when the player gets hit, it just gets hurt and doesn't die.




 
 
 

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