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Mario Party Type Game

  • Writer: Keshav Batra
    Keshav Batra
  • Jan 13, 2023
  • 1 min read

The original intent of this game was for it to be an infinite jumper where the player would land on the platforms and keep jumping up until they fall. However since it proved to be more complex than usual, I decided to rework it into a game where the player collects falling objects.





 public float FallingSpeed = 4;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        transform.Translate(Vector3.down * Time.deltaTime * FallingSpeed); //Makes the platform fall based on the falling speed
    }






 
 
 

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