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My gameplay

  • Writer: Keshav Batra
    Keshav Batra
  • Jan 20, 2023
  • 1 min read

Initially when my player was colliding with the object, it would reset to a new platform and keep doing that. But after I changed other to transform, this is what the gameplay looks like.


Here's what it looked like before:



Initially it was the player that was causing this problem since other meant player




private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player") //Senses the player
        {
            other.GetComponent<PlayerMovement>().CoinAmount++; //Adds 1 to the amount of coins 
            transform.transform.position = Lanes[Random.Range(0, 3)].transform.position; //Setting the players position with the random lanes position
        } 

    }

Initially it was other.position causing this problem until I looked in the inspector of the pickup and realized that transform would be the pickup keyword.

 
 
 

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