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My Personal Project

  • Writer: Keshav Batra
    Keshav Batra
  • Oct 21, 2022
  • 1 min read

So I've made some progress on my 3D jump platform game. I added the jumping function for the player and the disappearing platforms for when I land on it. I've still got to work on having all the platforms disappear one by one. I made the player jump by reducing the mass



Platform disappear script

{
   public GameObject Platform;
   

    private void OnTriggerEnter(Collider collision)
    {
        Destroy(Platform);
    }
}

Jump script



{
    private float Jump;
    public float JumpAmount = 200;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            GetComponent<Rigidbody>().AddForce(Vector3.up * JumpAmount * Time.deltaTime); //Forces the player to jump upwards based on the additon of the JumpAmount
        }
    }
}

So far the end result looks like this:



Its hard to make out but one of the platforms has disappeared and the jumping has occurred.

 
 
 

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