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Unity Challenge Complete

  • Writer: Keshav Batra
    Keshav Batra
  • Oct 7, 2022
  • 1 min read

I finally completed my unity challenge and it turned out great. The first thing I worked on was having the camera follow the plane. Then I worked on the movement of the plane going up and down. Finally I finished up by making the propeller move. The final result ended up like this:



I've realized that when its in the x axis, the plane will turn up and down and when its in the y axis it turns right and left. I had to use vector3.right to make it go up and down.

 void FixedUpdate()
    {
        // get the user's vertical input
        verticalInput = Input.GetAxis("Vertical");

        // move the plane forward at a constant rate
        transform.Translate(Vector3.forward * speed);

        // tilt the plane up/down based on up/down arrow keys
        transform.Rotate(Vector3.right * rotationSpeed * verticalInput * Time.deltaTime);

    }

This is what makes the plane go up and down.



void Update()
    {
        transform.Rotate(Vector3.forward * rotationSpeed * Time.deltaTime);
    }

The propeller movement which was set to 3000.



 void Update()
    {
        transform.position = Player.transform.position + offset;
    }

The camera following the plane

 
 
 

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